Tranquility

included:

.map file
custom sky texture created using terragen.
custom decals
custom decal menu 
couple of custom textures
custom light textures


This .map file uses no caulk at all apart from the sky box, its simply not needed as all of the brushes are detail, vis is done manually, using caulk on detail brushes pushes the vis count up for no reason.

The map was built for spearhead but as far as i know only one model comes from spearhead (park bench, mohaa has this model but is in another location so i guess you could replace it and compile for mohaa) 

There were a couple of bugs in the original compile but i fixed them in the map file and never recompiled it. Usually i would not use a cube shaped skybox, but in this instance it worked fine.

Thanks to wacko for his grass shader/texture

custom decal menu:

this should be added to you main, mainta or maintt if you need to change the decals used in the map, this is a modified version of the SPEARHEAD decals file so in allied assault there will be some textures that wont work.


Worldspawn settings:

The lightmapdensity and vis_derived settings should be left as is in worldspawn or the map will look horrible.

Compile settings:

Fast vis should be used it works just fine with manual vis and it would be pointless doing a full vis.

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fully compiled spearhead version @ http://www/y2k6.org

--{Grimm}--








